Game-based educational application for informal learning of English using FLEG

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

抄録

With the development of Information and Communication Technology (ICT), various types of educational applications have emerged to enhance learning. Informal learning using a mobile device or an ICT tool is one among them. The problem with an educational application is that an educator has to possess the required programming skills and knowledge of ICT skills to develop the application. Educators can hardly be expected to develop their own educational application. Therefore, this paper introduces an educational framework called FLEG (Framework for Location-based Educational Game Application) to help educators develop their gamification-based application using geolocation information without needing any programming skills, and it offers an explanation of the design and development of this framework. A sample game-based educational application is also presented with results to evaluate the application.

本文言語英語
ホスト出版物のタイトルEmerging Technologies for Education - 1st International Symposium, SETE 2016 Held in Conjunction with ICWL 2016, Revised Selected Papers
編集者Rosella Gennari, Yiwei Cao, Yueh-Min Huang, Wu Wu, Haoran Xie
出版社Springer Verlag
ページ691-700
ページ数10
ISBN(印刷版)9783319528359
DOI
出版ステータス出版済み - 2017
イベント1st International Symposium on Emerging Technologies for Education, SETE 2016 Held in Conjunction with ICWL 2016 - Rome, イタリア
継続期間: 10 26 201610 29 2016

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
10108 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

その他

その他1st International Symposium on Emerging Technologies for Education, SETE 2016 Held in Conjunction with ICWL 2016
国/地域イタリア
CityRome
Period10/26/1610/29/16

All Science Journal Classification (ASJC) codes

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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