加速度センサのコントローラを用いたゲームの制作および高校生のインタラクション分析

増崎 武次, 馬場 哲晃, 藤木 淳, 横尾 誠, 牛尼 剛聡, 富松 潔

研究成果: ジャーナルへの寄稿記事

抄録

We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI</I> word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.
元の言語Japanese
ページ(範囲)867-875
ページ数9
ジャーナル日本感性工学会論文誌
8
発行部数3
DOI
出版物ステータス出版済み - 2009

Fingerprint

Students
Controllers
Teaching
Experiments

これを引用

加速度センサのコントローラを用いたゲームの制作および高校生のインタラクション分析. / 増崎武次; 馬場哲晃; 藤木淳; 横尾誠; 牛尼剛聡; 富松潔.

:: 日本感性工学会論文誌, 巻 8, 番号 3, 2009, p. 867-875.

研究成果: ジャーナルへの寄稿記事

増崎武次 ; 馬場哲晃 ; 藤木淳 ; 横尾誠 ; 牛尼剛聡 ; 富松潔. / 加速度センサのコントローラを用いたゲームの制作および高校生のインタラクション分析. :: 日本感性工学会論文誌. 2009 ; 巻 8, 番号 3. pp. 867-875.
@article{a0cf9d56528a4564b4307c20a1a70bd9,
title = "加速度センサのコントローラを用いたゲームの制作および高校生のインタラクション分析",
abstract = "We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.",
author = "武次 増崎 and 哲晃 馬場 and 淳 藤木 and 誠 横尾 and 剛聡 牛尼 and 潔 富松",
year = "2009",
doi = "10.5057/jjske.8.867",
language = "Japanese",
volume = "8",
pages = "867--875",
journal = "日本感性工学会論文誌",
issn = "1882-8930",
publisher = "日本感性工学会",
number = "3",

}

TY - JOUR

T1 - 加速度センサのコントローラを用いたゲームの制作および高校生のインタラクション分析

AU - 増崎, 武次

AU - 馬場, 哲晃

AU - 藤木, 淳

AU - 横尾, 誠

AU - 牛尼, 剛聡

AU - 富松, 潔

PY - 2009

Y1 - 2009

N2 - We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.

AB - We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.

U2 - 10.5057/jjske.8.867

DO - 10.5057/jjske.8.867

M3 - 記事

VL - 8

SP - 867

EP - 875

JO - 日本感性工学会論文誌

JF - 日本感性工学会論文誌

SN - 1882-8930

IS - 3

ER -