Global Illumination-Aware Color Remapping with Fidelity for Texture Values

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

抄録

Our aim is to convert an object's appearance to an arbitrary color considering the light scattering in the entire scene, which is often called the global illumination. Existing stylization methods convert the color of an object with a 1-dimensional texture for 3-dimensional computer graphics to reproduce a typical style used in illustrations and cel animations. However, they cannot express global illumination effects such as color bleedings and soft shadows. We propose a method to compute the global illumination and convert the shading to an arbitrary color. It consists of subpath tracing from the eye to the object, and radiance estimation on the object. The radiance is stored and used later to convert its color. The method reproduces reflections in other objects with the converted color. As a result, we can convert the color of illumination effects such as soft shadows and refractions.

本文言語英語
ホスト出版物のタイトルSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH 2021
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450383714
DOI
出版ステータス出版済み - 8 5 2021
イベントSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Posters, SIGGRAPH 2021 - Virtual, Online, 米国
継続期間: 8 9 20218 13 2021

出版物シリーズ

名前Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH 2021

会議

会議Special Interest Group on Computer Graphics and Interactive Techniques Conference: Posters, SIGGRAPH 2021
国/地域米国
CityVirtual, Online
Period8/9/218/13/21

All Science Journal Classification (ASJC) codes

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用

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引用スタイル