Global Illumination-Aware Stylised Shading

研究成果: ジャーナルへの寄稿学術誌査読

抄録

Our aim is to convert an object's appearance to an arbitrary colour considering the light scattering in the entire scene, which is often called the global illumination. Existing stylisation methods convert the colour of an object with a 1-dimensional texture for 3-dimensional computer graphics to reproduce a typical style used in illustrations and cel animations. However, they cannot express global illumination effects. We propose two individual methods to compute the global illumination and convert the shading to an arbitrary colour. The methods reproduce reflections in other objects with the converted colour. As a result, we can convert the colour of illumination effects that have not yet been reproduced, such as soft shadows and refractions.

本文言語英語
ページ(範囲)11-20
ページ数10
ジャーナルComputer Graphics Forum
40
7
DOI
出版ステータス出版済み - 10月 2021

!!!All Science Journal Classification (ASJC) codes

  • コンピュータ グラフィックスおよびコンピュータ支援設計

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