Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering

Yu GU, Naoki Ono, Kiichi Urahama

研究成果: 著書/レポートタイプへの貢献会議での発言

抄録

We propose a technique using geometry buffers for real-time rendering of 3D ink-wash paintings. According to the characteristics of hand-drawn ink-wash paintings, contour lines and coloring area in the ink paintings are stylized by rendering 3D models to 2D texture images. Entire rendering computation is implemented with a GPU for enabling its real-time processing on commercially available computers.
元の言語英語
ホスト出版物のタイトルProceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing
ページ477-482
ページ数6
出版物ステータス出版済み - 9 2016

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Painting
Animation
Ink
Geometry
Coloring
Textures
Processing
Rendering (computer graphics)

これを引用

GU, Y., Ono, N., & Urahama, K. (2016). Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering. : Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing (pp. 477-482)

Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering. / GU, Yu; Ono, Naoki; Urahama, Kiichi.

Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing . 2016. p. 477-482.

研究成果: 著書/レポートタイプへの貢献会議での発言

GU, Y, Ono, N & Urahama, K 2016, Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering. : Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing . pp. 477-482.
GU Y, Ono N, Urahama K. Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering. : Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing . 2016. p. 477-482
GU, Yu ; Ono, Naoki ; Urahama, Kiichi. / Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering. Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing . 2016. pp. 477-482
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