IntelligentBox as component based development system for body action 3D games

研究成果: 著書/レポートタイプへの貢献会議での発言

5 引用 (Scopus)

抄録

This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.

元の言語英語
ホスト出版物のタイトルProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
ページ454-457
ページ数4
DOI
出版物ステータス出版済み - 12 1 2005
イベント2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, スペイン
継続期間: 6 15 20056 17 2005

出版物シリーズ

名前ACM International Conference Proceeding Series
265

その他

その他2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
スペイン
Valencia
期間6/15/056/17/05

Fingerprint

Virtual reality
Software engineering

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

これを引用

Okada, Y. (2005). IntelligentBox as component based development system for body action 3D games. : Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 (pp. 454-457). (ACM International Conference Proceeding Series; 巻数 265). https://doi.org/10.1145/1178477.1178579

IntelligentBox as component based development system for body action 3D games. / Okada, Yoshihiro.

Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. 2005. p. 454-457 (ACM International Conference Proceeding Series; 巻 265).

研究成果: 著書/レポートタイプへの貢献会議での発言

Okada, Y 2005, IntelligentBox as component based development system for body action 3D games. : Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. ACM International Conference Proceeding Series, 巻. 265, pp. 454-457, 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05, Valencia, スペイン, 6/15/05. https://doi.org/10.1145/1178477.1178579
Okada Y. IntelligentBox as component based development system for body action 3D games. : Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. 2005. p. 454-457. (ACM International Conference Proceeding Series). https://doi.org/10.1145/1178477.1178579
Okada, Yoshihiro. / IntelligentBox as component based development system for body action 3D games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. 2005. pp. 454-457 (ACM International Conference Proceeding Series).
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