Interactive 3D animation system based on touch interface and efficient creation tools

Yasuhiro Akagi, Masayuki Furukawa, Shinya Fukumoto, Yukiko Kawai, Hiroshi Kawasaki

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

2 被引用数 (Scopus)

抄録

Recently importance of tablet devices with touch interface increases significantly, because they attract not only mobile phone users, but also people of all generations including small kids to elderly people. One key technology on those devices is 3D graphics; some of them exceed the ability of desktop PCs. Although currently 3D graphics are only used for game applications, it also has a great potential for other purposes. For example, an interactive 3D animation system for tablet devices has been developed recently and attracts many people. With the system, multiple 3D animations are played depending on view direction and user's gesture input. However, the system still has two critical issues: the first one is a complicated process for data creation, and the other is a conflict on several gestures overlapped at the same position. In the paper, the first issue is solved by using a realtime range sensor and the second one is solved by considering the relationship between the 3D object and the input 2D gesture. The effectiveness of the system was proved by making the real system and creating and manipulating the actual 3D animations.

本文言語英語
ホスト出版物のタイトル2013 IEEE International Conference on Multimedia and Expo, ICME 2013
DOI
出版ステータス出版済み - 10 21 2013
外部発表はい
イベント2013 IEEE International Conference on Multimedia and Expo, ICME 2013 - San Jose, CA, 米国
継続期間: 7 15 20137 19 2013

その他

その他2013 IEEE International Conference on Multimedia and Expo, ICME 2013
国/地域米国
CitySan Jose, CA
Period7/15/137/19/13

All Science Journal Classification (ASJC) codes

  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用

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