Interactive learning interface for automatic 3D scene generation

Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima

研究成果: 著書/レポートタイプへの貢献会議での発言

4 引用 (Scopus)

抄録

This paper treats an interactive learning interface used to obtain semantic constraints among 3D objects from existing 3D scenes for automatic 3D scene generation. The layout work for3D scene generation takes a long time because 3D objects have six degrees of freedom (DOF) andare difficult to be positioned by using a standard 2D input device, e.g., a mouse device. To deal with this problem, the authors have already proposed an automatic 3D object layout systembased on contact constraints. However, when there are too many kinds of 3D objects to be laid out, it is practically impossible for the user to define semantic constraints among all of them. In this paper, the authors propose an interactive learning functionality and its interface toobtain semantic constraints among 3D objects from already existing 3D object scenes. Using this functionality, the user can generate desirable 3D scenes more easily. This paper presents the learning process to extract semantic constraints from already existing 3D scenes, and delineates its usefulness by showing experimental results.

元の言語英語
ホスト出版物のタイトル7th International Conference on Intelligent Games and Simulation, GAME-ON 2006
ページ30-35
ページ数6
出版物ステータス出版済み - 12 1 2006
イベント7th International Conference on Intelligent Games and Simulation, GAME-ON 2006 - Braunschweig, ドイツ
継続期間: 11 29 200612 1 2006

出版物シリーズ

名前7th International Conference on Intelligent Games and Simulation, GAME-ON 2006

その他

その他7th International Conference on Intelligent Games and Simulation, GAME-ON 2006
ドイツ
Braunschweig
期間11/29/0612/1/06

Fingerprint

Semantics

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

これを引用

Akazawa, Y., Okada, Y., & Niijima, K. (2006). Interactive learning interface for automatic 3D scene generation. : 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006 (pp. 30-35). (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).

Interactive learning interface for automatic 3D scene generation. / Akazawa, Yoshiaki; Okada, Yoshihiro; Niijima, Koichi.

7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 2006. p. 30-35 (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).

研究成果: 著書/レポートタイプへの貢献会議での発言

Akazawa, Y, Okada, Y & Niijima, K 2006, Interactive learning interface for automatic 3D scene generation. : 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006, pp. 30-35, 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006, Braunschweig, ドイツ, 11/29/06.
Akazawa Y, Okada Y, Niijima K. Interactive learning interface for automatic 3D scene generation. : 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 2006. p. 30-35. (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).
Akazawa, Yoshiaki ; Okada, Yoshihiro ; Niijima, Koichi. / Interactive learning interface for automatic 3D scene generation. 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 2006. pp. 30-35 (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).
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