Localizing global game jam: Designing game development for collaborative learning in the social context

Kiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku, Toshifumi Nakabayashi, Kenji Ono, Shinji R. Yamane

研究成果: 書籍/レポート タイプへの寄稿会議への寄与

24 被引用数 (Scopus)

抄録

Making digital games can help people learn collaboratively Recent advances in game education allow for experimental game development in a short time period with low cost To examine the possibilities of game development and learning, we focus on the recent game jam approach in collaborative game development The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of localized Global Game Jam-style events embedded in the social context of a specific region

本文言語英語
ホスト出版物のタイトルAdvances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings
出版社Springer Verlag
ページ117-132
ページ数16
ISBN(印刷版)9783642342912
DOI
出版ステータス出版済み - 2012
イベント9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu, ネパール
継続期間: 11月 3 201211月 5 2012

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
7624 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

その他

その他9th International Conference on Advances in Computer Entertainment, ACE 2012
国/地域ネパール
CityKathmandu
Period11/3/1211/5/12

!!!All Science Journal Classification (ASJC) codes

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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