Motion generation system using interactive evolutionary computation and signal processing

Yuki Wakayama, Shigeru Takano, Yoshihiro Okada, Hiroaki Nishino

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

2 引用 (Scopus)

抜粋

This paper proposes new motion generation method by Interactive Evolutionary Computation based on Genetic Algorithm. This method generates new motions by combining some primitive motions, which are obtained by dividing already existing motions. This combining process is performed by IEC based on GA and then combined motions are generated according to the user preference. There is a problem that the variation of generated motions is very small if the number of already existing motions is too small. To compensate this problem, the authors also employ motion signal processing technique. Generated motions by combining primitive motions are modified through multi-level decomposition and composition of discrete wavelet-transform. When applying the composition process, each level wavelet coefficients are modified by their gain parameter which the user chooses through IEC and then motions modified by the user preference are generated. In this way, combinational use of IEC based on GA and motion signal processing technique allows the user to generate his/her required motions easily and intuitively.

元の言語英語
ホスト出版物のタイトルNBiS 2009 - 12th International Conference on Network-Based Information Systems
ページ492-498
ページ数7
DOI
出版物ステータス出版済み - 12 1 2009
イベントNBiS 2009 - 12th International Conference on Network-Based Information Systems - Indianapolis, IN, 米国
継続期間: 8 19 20098 21 2009

出版物シリーズ

名前NBiS 2009 - 12th International Conference on Network-Based Information Systems

その他

その他NBiS 2009 - 12th International Conference on Network-Based Information Systems
米国
Indianapolis, IN
期間8/19/098/21/09

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Information Systems

フィンガープリント Motion generation system using interactive evolutionary computation and signal processing' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Wakayama, Y., Takano, S., Okada, Y., & Nishino, H. (2009). Motion generation system using interactive evolutionary computation and signal processing. : NBiS 2009 - 12th International Conference on Network-Based Information Systems (pp. 492-498). [5349956] (NBiS 2009 - 12th International Conference on Network-Based Information Systems). https://doi.org/10.1109/NBiS.2009.97