TY - JOUR
T1 - Object-oriented context description for movie based context-aware language learning
AU - Hazriani,
AU - Nakanishi, Tsuneo
AU - Hisazumi, Kenji
AU - Fukuda, Akira
N1 - Funding Information:
This work is partially supported by Directorate of Higher Education (DGHE) of Indonesian Government.
Publisher Copyright:
© 2015 The Science and Information (SAI) Organization Limited.
PY - 2018
Y1 - 2018
N2 - Context-aware ubiquitous learning is a promising way to learn languages; however, it requires developers and operators of much effort to construct, deploy, and use the specialized system. As its alternative, this paper proposes movie based context-aware language learning (MBCALL) that enables learners to learn languages through quizzes generated along virtual contexts occurring in the movie to be replayed. Since full automatic context capturing from the movie is impossible, the authors define an object-oriented context model (OOCM) and also a textual context description language subject to the OOCM to describe the movie context easily by human work. The OOCM introduces the case grammar concept of natural language processing. This enables quiz generation based on types of the words for objects, actions, and modes found in the movie. Evaluation with a small movie by three subjects shows that the OOCM can guide them to enrich information included in the movie context; therefore, we can generate more types of quizzes based on the movie context.
AB - Context-aware ubiquitous learning is a promising way to learn languages; however, it requires developers and operators of much effort to construct, deploy, and use the specialized system. As its alternative, this paper proposes movie based context-aware language learning (MBCALL) that enables learners to learn languages through quizzes generated along virtual contexts occurring in the movie to be replayed. Since full automatic context capturing from the movie is impossible, the authors define an object-oriented context model (OOCM) and also a textual context description language subject to the OOCM to describe the movie context easily by human work. The OOCM introduces the case grammar concept of natural language processing. This enables quiz generation based on types of the words for objects, actions, and modes found in the movie. Evaluation with a small movie by three subjects shows that the OOCM can guide them to enrich information included in the movie context; therefore, we can generate more types of quizzes based on the movie context.
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U2 - 10.14569/IJACSA.2018.090450
DO - 10.14569/IJACSA.2018.090450
M3 - Article
AN - SCOPUS:85049539013
SN - 2158-107X
VL - 9
SP - 350
EP - 357
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
IS - 4
ER -