### 抄録

We consider an online density estimation problem for the Bradley-Terry model, where each model parameter defines the probability of a match result between any pair in a set of n teams. The problem is hard because the loss function (i.e., the negative log-likelihood function in our problem setting) is not convex. To avoid the non-convexity, we can change parameters so that the loss function becomes convex with respect to the new parameter. But then the radius K of the reparameterized domain may be infinite, where K depends on the outcome sequence. So we put a mild assumption that guarantees that K is finite. We can thus employ standard online convex optimization algorithms, namely OGD and ONS, over the reparameterized domain, and get regret bounds O(n 1/2 (lnK) √ T) and O(n 3/2K ln T), respectively, where T is the horizon of the game. The bounds roughly means that OGD is better when K is large while ONS is better when K is small. But how large can K be? We show that K can be as large as θ(Tn-1), which implies that the worst case regret bounds of OGD and ONS are O(n 3/2 √ T ln T) and Õ(n 3/2 (T)n-1), respectively. We then propose a version of Follow the Regularized Leader, whose regret bound is close to the minimum of those of OGD and ONS. In other words, our algorithm is competitive with both for a wide range of values of K. In particular, our algorithm achieves the worst case regret bound O(n 5/2 T 1/3 ln T), which is slightly better than OGD with respect to T. In addition, our algorithm works without the knowledge K, which is a practical advantage.

元の言語 | 英語 |
---|---|

ジャーナル | Journal of Machine Learning Research |

巻 | 40 |

発行部数 | 2015 |

出版物ステータス | 出版済み - 1 1 2015 |

イベント | 28th Conference on Learning Theory, COLT 2015 - Paris, フランス 継続期間: 7 2 2015 → 7 6 2015 |

### Fingerprint

### All Science Journal Classification (ASJC) codes

- Software
- Control and Systems Engineering
- Statistics and Probability
- Artificial Intelligence

### これを引用

*Journal of Machine Learning Research*,

*40*(2015).

**Online density estimation of bradley-terry models.** / Matsumoto, Issei; hatano, kohei; Takimoto, Eiji.

研究成果: ジャーナルへの寄稿 › Conference article

*Journal of Machine Learning Research*, 巻. 40, 番号 2015.

}

TY - JOUR

T1 - Online density estimation of bradley-terry models

AU - Matsumoto, Issei

AU - hatano, kohei

AU - Takimoto, Eiji

PY - 2015/1/1

Y1 - 2015/1/1

N2 - We consider an online density estimation problem for the Bradley-Terry model, where each model parameter defines the probability of a match result between any pair in a set of n teams. The problem is hard because the loss function (i.e., the negative log-likelihood function in our problem setting) is not convex. To avoid the non-convexity, we can change parameters so that the loss function becomes convex with respect to the new parameter. But then the radius K of the reparameterized domain may be infinite, where K depends on the outcome sequence. So we put a mild assumption that guarantees that K is finite. We can thus employ standard online convex optimization algorithms, namely OGD and ONS, over the reparameterized domain, and get regret bounds O(n 1/2 (lnK) √ T) and O(n 3/2K ln T), respectively, where T is the horizon of the game. The bounds roughly means that OGD is better when K is large while ONS is better when K is small. But how large can K be? We show that K can be as large as θ(Tn-1), which implies that the worst case regret bounds of OGD and ONS are O(n 3/2 √ T ln T) and Õ(n 3/2 (T)n-1), respectively. We then propose a version of Follow the Regularized Leader, whose regret bound is close to the minimum of those of OGD and ONS. In other words, our algorithm is competitive with both for a wide range of values of K. In particular, our algorithm achieves the worst case regret bound O(n 5/2 T 1/3 ln T), which is slightly better than OGD with respect to T. In addition, our algorithm works without the knowledge K, which is a practical advantage.

AB - We consider an online density estimation problem for the Bradley-Terry model, where each model parameter defines the probability of a match result between any pair in a set of n teams. The problem is hard because the loss function (i.e., the negative log-likelihood function in our problem setting) is not convex. To avoid the non-convexity, we can change parameters so that the loss function becomes convex with respect to the new parameter. But then the radius K of the reparameterized domain may be infinite, where K depends on the outcome sequence. So we put a mild assumption that guarantees that K is finite. We can thus employ standard online convex optimization algorithms, namely OGD and ONS, over the reparameterized domain, and get regret bounds O(n 1/2 (lnK) √ T) and O(n 3/2K ln T), respectively, where T is the horizon of the game. The bounds roughly means that OGD is better when K is large while ONS is better when K is small. But how large can K be? We show that K can be as large as θ(Tn-1), which implies that the worst case regret bounds of OGD and ONS are O(n 3/2 √ T ln T) and Õ(n 3/2 (T)n-1), respectively. We then propose a version of Follow the Regularized Leader, whose regret bound is close to the minimum of those of OGD and ONS. In other words, our algorithm is competitive with both for a wide range of values of K. In particular, our algorithm achieves the worst case regret bound O(n 5/2 T 1/3 ln T), which is slightly better than OGD with respect to T. In addition, our algorithm works without the knowledge K, which is a practical advantage.

UR - http://www.scopus.com/inward/record.url?scp=84984691651&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84984691651&partnerID=8YFLogxK

M3 - Conference article

AN - SCOPUS:84984691651

VL - 40

JO - Journal of Machine Learning Research

JF - Journal of Machine Learning Research

SN - 1532-4435

IS - 2015

ER -