Online monitoring of the social presence effects in a two-person-like driving video game using near-infrared spectroscopy

Tao Liu, Hirofumi Saito, Misato Oi

研究成果: Contribution to journalArticle

2 被引用数 (Scopus)

抄録

We examined how a friend's presence affects a performer's prefrontal activation in daily-life activities using two wireless portable near-infrared spectroscopy (NIRS) devices. Participants played a driving video game either solely in the single group or with a friend in the paired group. The two groups (single and paired) were subdivided according to their game proficiency (low and high). The NIRS data demonstrated a significant interaction of group by proficiency. Low-proficiency players in the paired group showed lower activation than those in the single group, but high-proficiency players did not. In the paired group, high-proficiency players showed higher activation than low-proficiency players, but not in the single group. These results suggest that NIRS detects social presence effects in everyday situations: decreasing prefrontal activation in low-proficiency performers due to tension reduction and increasing prefrontal activation in high-proficiency performers due to increased arousal.

本文言語英語
ページ(範囲)242-253
ページ数12
ジャーナルJapanese Psychological Research
57
3
DOI
出版ステータス出版済み - 7 1 2015
外部発表はい

All Science Journal Classification (ASJC) codes

  • Psychology(all)

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