Open Device Control: Human Interface Device Framework for Video Games

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

4 被引用数 (Scopus)

抄録

This paper proposes a framework for human interface device for Video Games. Generally, a certain input device is designed to transmit its input data to its designated output devices. However, in some cases, it would be necessary to transmit the input data to other types of devices besides such designated output devices. For such situations, the proposed framework provides common protocols to exchange data among input and output devices based on Server-Client mechanism. Therefore, even when different developers individually make programs for each input and output devices, with the use of the framework, data communication among them will be possible without any modifications of the programs. To clarify the usefulness of the framework, this paper shows a serious game example, i.e., a rehabilitation game, developed using the framework.

本文言語英語
ホスト出版物のタイトル12th International Conference on Intelligent Games and Simulation, GAME-ON 2011
ページ88-93
ページ数6
出版ステータス出版済み - 12 1 2011
イベント12th International Conference on Intelligent Games and Simulation, GAME-ON 2011 - Galway, アイルランド
継続期間: 8 22 20118 24 2011

出版物シリーズ

名前12th International Conference on Intelligent Games and Simulation, GAME-ON 2011

その他

その他12th International Conference on Intelligent Games and Simulation, GAME-ON 2011
Countryアイルランド
CityGalway
Period8/22/118/24/11

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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