Planning graph with character orientation for decision making of non-playable characters in a role-playing game

Umair Azfar Khan, Yoshihiro Okada

研究成果: 著書/レポートタイプへの貢献会議での発言

抄録

Role-Playing Games (RPGs) provide the user with a wide variety of decisions that can be taken in order to move the story forward. It gives the user an illusion that making different choices will lead to different results and to some extent, this holds true but in the end the user is guided in a certain direction as dictated by the scripts. This has more to do with the lack of choices that the non-playable characters have in order to complete their objectives. The authors propose a system where every character has some specific objectives and to achieve those objectives the character formulates a plan and acts on it according to its defined ethical orientation. As a result, the user gets a dynamic system where every character has the possibility of influencing a change which results in an unpredictable outcome.

元の言語英語
ホスト出版物のタイトルProceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014
出版者IADIS
ページ165-172
ページ数8
ISBN(電子版)9789898533227
出版物ステータス出版済み - 2014
イベントInternational Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Lisbon, ポルトガル
継続期間: 7 15 20147 19 2014

その他

その他International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014
ポルトガル
Lisbon
期間7/15/147/19/14

Fingerprint

Dynamical systems
Decision making
Planning

All Science Journal Classification (ASJC) codes

  • Computer Science(all)

これを引用

Khan, U. A., & Okada, Y. (2014). Planning graph with character orientation for decision making of non-playable characters in a role-playing game. : Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 (pp. 165-172). IADIS.

Planning graph with character orientation for decision making of non-playable characters in a role-playing game. / Khan, Umair Azfar; Okada, Yoshihiro.

Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS, 2014. p. 165-172.

研究成果: 著書/レポートタイプへの貢献会議での発言

Khan, UA & Okada, Y 2014, Planning graph with character orientation for decision making of non-playable characters in a role-playing game. : Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS, pp. 165-172, International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014, Lisbon, ポルトガル, 7/15/14.
Khan UA, Okada Y. Planning graph with character orientation for decision making of non-playable characters in a role-playing game. : Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS. 2014. p. 165-172
Khan, Umair Azfar ; Okada, Yoshihiro. / Planning graph with character orientation for decision making of non-playable characters in a role-playing game. Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS, 2014. pp. 165-172
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