Real-Time Animation of Tearing with Elastic Objects

Takafumi Ooshima, Masaaki Matsumura, Kyoko Murakami, Reiji Tsuruno

研究成果: ジャーナルへの寄稿記事

抄録

Tearing an elastic object on computer graphics with physical simulation is difficult to get a desired output because of the difficulty of expecting the part where has stress concentration. On the other hand, setting up key frames to all the points on the object, which is completely under control, is complicated and time-consuming work for creators. In this paper, we propose a method to represent a tearing of an elastic object with physical simulation and with a desired output. A creator sets a “tearing surface” where the elastic object is torn along. This simulation works on real-time so that creator can vary parameters such as external force, which allow them a trial and error process. We use Matthias Muller's elastic analysis model for a real-time elastic simulation.

元の言語英語
ページ(範囲)327-335
ページ数9
ジャーナルJournal of the Institute of Image Electronics Engineers of Japan
34
発行部数4
DOI
出版物ステータス出版済み - 1 2005

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Computer graphics
Animation
Stress concentration

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Electrical and Electronic Engineering

これを引用

Real-Time Animation of Tearing with Elastic Objects. / Ooshima, Takafumi; Matsumura, Masaaki; Murakami, Kyoko; Tsuruno, Reiji.

:: Journal of the Institute of Image Electronics Engineers of Japan, 巻 34, 番号 4, 01.2005, p. 327-335.

研究成果: ジャーナルへの寄稿記事

Ooshima, Takafumi ; Matsumura, Masaaki ; Murakami, Kyoko ; Tsuruno, Reiji. / Real-Time Animation of Tearing with Elastic Objects. :: Journal of the Institute of Image Electronics Engineers of Japan. 2005 ; 巻 34, 番号 4. pp. 327-335.
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