Real-time character animation using puppet metaphor

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

3 引用 (Scopus)

抜粋

For computer animation creation, character design is a very important factor but very hard work. Especially its motion design is very laborious work. So the authors propose new motion design method using a puppet metaphor and this paper introduces its prospective application examples. The puppet show is one of very popular entertainments. Puppets are not real characters like human actors/actresses and they cannot take real actions. However the puppet show has enough entertainment aspects. Moreover, the puppet is also children toy and it is easy to manipulate for even children. Then the authors employ the puppet metaphor for motion design of computer animation creation.

元の言語英語
ホスト出版物のタイトルEntertainment Computing
ホスト出版物のサブタイトルTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
出版者Springer New York LLC
ページ101-108
ページ数8
ISBN(印刷物)9781475751536
出版物ステータス出版済み - 1 1 2003
イベントIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, 日本
継続期間: 5 14 20025 17 2002

出版物シリーズ

名前IFIP Advances in Information and Communication Technology
112
ISSN(印刷物)1868-4238

その他

その他IFIP 1st International Workshop on Entertainment Computing, IWEC 2002
日本
Makuhari
期間5/14/025/17/02

All Science Journal Classification (ASJC) codes

  • Information Systems
  • Computer Networks and Communications
  • Information Systems and Management

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  • これを引用

    Okada, Y. (2003). Real-time character animation using puppet metaphor. : Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002 (pp. 101-108). (IFIP Advances in Information and Communication Technology; 巻数 112). Springer New York LLC.