TY - GEN
T1 - Real-time human proxy
T2 - 2004 IEEE International Conference on Multimedia and Expo (ICME)
AU - Arita, Daisaku
AU - Yoshimatsu, Hisato
AU - Hayama, Daisuke
AU - Kunita, Masashi
AU - Taniguchi, Rin Ichiro
PY - 2004
Y1 - 2004
N2 - In this paper, we propose a concept of real-time human proxy for avatar-based interaction systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to VEIDL, which is a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based interaction.
AB - In this paper, we propose a concept of real-time human proxy for avatar-based interaction systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to VEIDL, which is a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based interaction.
UR - http://www.scopus.com/inward/record.url?scp=11244317225&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=11244317225&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:11244317225
SN - 0780386035
SN - 9780780386037
T3 - 2004 IEEE International Conference on Multimedia and Expo (ICME)
SP - 1835
EP - 1838
BT - 2004 IEEE International Conference on Multimedia and Expo (ICME)
Y2 - 27 June 2004 through 30 June 2004
ER -