Real-Time Human Proxy: An Avatar-Based Interaction System

Daisaku Arita, Rin-Ichiro Taniguchi

研究成果: ジャーナルへの寄稿記事

1 引用 (Scopus)

抄録

This paper describes techniques to improve human representation on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, on both side of acquiring and representing human actions. Also we present experimental results.

元の言語英語
ページ(範囲)419-425
ページ数7
ジャーナルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
3213
出版物ステータス出版済み - 12 1 2004

Fingerprint

Avatar
Proxy
Real time systems
Virtual reality
Real-time
Interaction
Computer Systems
Motion
Human Body
Virtual Environments
Human
Sensing
Degree of freedom
Experimental Results
Estimate

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

これを引用

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