Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method

Ryo Sato, Shintaro Ono, Hiroshi Kawasaki, Katsushi Ikeuchi

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

3 被引用数 (Scopus)

抄録

Computer modeling of a large-scale scene such as a city becomes an important topic for computer vision and computer graphics research areas etc. Image-based rendering (IBR) is an effective method for expressing realistic scene, and can construct any arbitrary viewpoint by using the captured real images. However, the large size of the image database in IBR causes serious problems in actual applications, leading to the use of compression techniques. We propose a compression technique based on eigen space combined with a block matching technique to get better result. We also propose a technique to restore the compressed data on Graphic Processing Unit (GPU), allowing us to perform high-speed rendering without raising the load on the CPU.

本文言語英語
ホスト出版物のタイトル2008 19th International Conference on Pattern Recognition, ICPR 2008
出版社Institute of Electrical and Electronics Engineers Inc.
ISBN(印刷版)9781424421756
DOI
出版ステータス出版済み - 2008
外部発表はい

出版物シリーズ

名前Proceedings - International Conference on Pattern Recognition
ISSN(印刷版)1051-4651

All Science Journal Classification (ASJC) codes

  • Computer Vision and Pattern Recognition

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