Texture synthesis for stable planar tracking

Clément Glédel, Hideaki Uchiyama, Yuji Oyamada, Rin-Ichiro Taniguchi

研究成果: 著書/レポートタイプへの貢献会議での発言

抄録

We propose a texture synthesis method to enhance the trackability of a target planar object by embedding natural features into the object in the object design process. To transform an input object into an easy-to-track object in the design process, we extend an inpainting method for naturally embedding the features into the texture. First, a feature-less region in an input object is extracted based on feature distribution based segmentation. Then, the region is filled by using an inpainting method with a feature-rich region searched in an object database. By using context based region search, the inpainted region can be consistent in terms of the object context while improving the feature distribution.

元の言語英語
ホスト出版物のタイトルProceedings - VRST 2018
ホスト出版物のサブタイトル24th ACM Symposium on Virtual Reality Software and Technology
編集者Stephen N. Spencer
出版者Association for Computing Machinery
ISBN(電子版)9781450360869
DOI
出版物ステータス出版済み - 11 28 2018
イベント24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, 日本
継続期間: 11 28 201812 1 2018

出版物シリーズ

名前Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

その他

その他24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
日本
Tokyo
期間11/28/1812/1/18

Fingerprint

Textures
Object-oriented databases

All Science Journal Classification (ASJC) codes

  • Software

これを引用

Glédel, C., Uchiyama, H., Oyamada, Y., & Taniguchi, R-I. (2018). Texture synthesis for stable planar tracking. : S. N. Spencer (版), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology [3283399] (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). Association for Computing Machinery. https://doi.org/10.1145/3281505.3283399

Texture synthesis for stable planar tracking. / Glédel, Clément; Uchiyama, Hideaki; Oyamada, Yuji; Taniguchi, Rin-Ichiro.

Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. 版 / Stephen N. Spencer. Association for Computing Machinery, 2018. 3283399 (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST).

研究成果: 著書/レポートタイプへの貢献会議での発言

Glédel, C, Uchiyama, H, Oyamada, Y & Taniguchi, R-I 2018, Texture synthesis for stable planar tracking. : SN Spencer (版), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology., 3283399, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Association for Computing Machinery, 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, 日本, 11/28/18. https://doi.org/10.1145/3281505.3283399
Glédel C, Uchiyama H, Oyamada Y, Taniguchi R-I. Texture synthesis for stable planar tracking. : Spencer SN, 編集者, Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery. 2018. 3283399. (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). https://doi.org/10.1145/3281505.3283399
Glédel, Clément ; Uchiyama, Hideaki ; Oyamada, Yuji ; Taniguchi, Rin-Ichiro. / Texture synthesis for stable planar tracking. Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. 編集者 / Stephen N. Spencer. Association for Computing Machinery, 2018. (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST).
@inproceedings{614aadc7672d45ebb5b3853023526053,
title = "Texture synthesis for stable planar tracking",
abstract = "We propose a texture synthesis method to enhance the trackability of a target planar object by embedding natural features into the object in the object design process. To transform an input object into an easy-to-track object in the design process, we extend an inpainting method for naturally embedding the features into the texture. First, a feature-less region in an input object is extracted based on feature distribution based segmentation. Then, the region is filled by using an inpainting method with a feature-rich region searched in an object database. By using context based region search, the inpainted region can be consistent in terms of the object context while improving the feature distribution.",
author = "Cl{\'e}ment Gl{\'e}del and Hideaki Uchiyama and Yuji Oyamada and Rin-Ichiro Taniguchi",
year = "2018",
month = "11",
day = "28",
doi = "10.1145/3281505.3283399",
language = "English",
series = "Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST",
publisher = "Association for Computing Machinery",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - VRST 2018",

}

TY - GEN

T1 - Texture synthesis for stable planar tracking

AU - Glédel, Clément

AU - Uchiyama, Hideaki

AU - Oyamada, Yuji

AU - Taniguchi, Rin-Ichiro

PY - 2018/11/28

Y1 - 2018/11/28

N2 - We propose a texture synthesis method to enhance the trackability of a target planar object by embedding natural features into the object in the object design process. To transform an input object into an easy-to-track object in the design process, we extend an inpainting method for naturally embedding the features into the texture. First, a feature-less region in an input object is extracted based on feature distribution based segmentation. Then, the region is filled by using an inpainting method with a feature-rich region searched in an object database. By using context based region search, the inpainted region can be consistent in terms of the object context while improving the feature distribution.

AB - We propose a texture synthesis method to enhance the trackability of a target planar object by embedding natural features into the object in the object design process. To transform an input object into an easy-to-track object in the design process, we extend an inpainting method for naturally embedding the features into the texture. First, a feature-less region in an input object is extracted based on feature distribution based segmentation. Then, the region is filled by using an inpainting method with a feature-rich region searched in an object database. By using context based region search, the inpainted region can be consistent in terms of the object context while improving the feature distribution.

UR - http://www.scopus.com/inward/record.url?scp=85060949121&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85060949121&partnerID=8YFLogxK

U2 - 10.1145/3281505.3283399

DO - 10.1145/3281505.3283399

M3 - Conference contribution

AN - SCOPUS:85060949121

T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

BT - Proceedings - VRST 2018

A2 - Spencer, Stephen N.

PB - Association for Computing Machinery

ER -