Tile-based modeling and rendering

Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu

研究成果: Contribution to journalConference article査読

1 被引用数 (Scopus)

抄録

Generally, 2D computer graphics are suitable for depicting 2D structures. However, computer games generally depict 3D structures using 2D computer graphics. We are interested in such expression. As the overhead view has no 3D geometry data, a mechanism 3D geometry data from the overhead view is proposed. In addition, a tile-based technique for seamless conversion of a two-dimensional graphical expression into a three-dimensional geometric shape is proposed. In the proposed approach, an overhead 2D view defined by tiles on a canvas is converted into groups of 3D forms automatically and distorted according to an arbitrary viewing angle. The derivation and algorithm of the scheme are presented, and example applications are shown.

本文言語英語
ページ(範囲)158-163
ページ数6
ジャーナルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4569 LNCS
DOI
出版ステータス出版済み - 2007
イベント8th International Symposium on Smart Graphics, SG 2007 - Kyoto, 日本
継続期間: 6 25 20076 27 2007

All Science Journal Classification (ASJC) codes

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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