"Toru": A game that reverses the wisdom of age using mosquito sound

John Smith, Kazuhiro Jo

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

抄録

We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-highfrequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito sound (i.e., ultra-high-frequency sound) for its difficulty settings. Because of individual variations in hearing, the Toru game transforms its character from Mimicry (simulation) to Alea (chance), and provides an opportunity to reverse the wisdom of age (i.e., game skills advantage) developed by adults over the years.

本文言語英語
ホスト出版物のタイトルCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
出版社Association for Computing Machinery
ページ375-378
ページ数4
ISBN(電子版)9781450330145
DOI
出版ステータス出版済み - 10 19 2014
外部発表はい
イベント1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, カナダ
継続期間: 10 19 201410 21 2014

出版物シリーズ

名前CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play

その他

その他1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
国/地域カナダ
CityToronto
Period10/19/1410/21/14

All Science Journal Classification (ASJC) codes

  • 人間とコンピュータの相互作用

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