TY - GEN
T1 - "Toru"
T2 - 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
AU - Smith, John
AU - Jo, Kazuhiro
N1 - Publisher Copyright:
© 2014 ACM.
PY - 2014/10/19
Y1 - 2014/10/19
N2 - We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-highfrequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito sound (i.e., ultra-high-frequency sound) for its difficulty settings. Because of individual variations in hearing, the Toru game transforms its character from Mimicry (simulation) to Alea (chance), and provides an opportunity to reverse the wisdom of age (i.e., game skills advantage) developed by adults over the years.
AB - We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-highfrequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito sound (i.e., ultra-high-frequency sound) for its difficulty settings. Because of individual variations in hearing, the Toru game transforms its character from Mimicry (simulation) to Alea (chance), and provides an opportunity to reverse the wisdom of age (i.e., game skills advantage) developed by adults over the years.
UR - http://www.scopus.com/inward/record.url?scp=84943231537&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84943231537&partnerID=8YFLogxK
U2 - 10.1145/2658537.2662973
DO - 10.1145/2658537.2662973
M3 - Conference contribution
AN - SCOPUS:84943231537
T3 - CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
SP - 375
EP - 378
BT - CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery
Y2 - 19 October 2014 through 21 October 2014
ER -