Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game

Hamdan Gani, Kiyoshi Tomimatsu

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

抜粋

A growing number of game studies has shown that the understanding of user’s gameplay behaviour and learning styles can improve the implementation of computer games and can enhance the positive outcomes of user’s learning experience. Furthermore, knowing user’s gameplay behaviour and learning styles in a game environment is a challenge. While several approaches were taken to identify user’s behaviour have been proposed, these approaches only showed the implementation in general digital computer games and are not shown to identify user’s behaviour in an environment of digital gesture-based game. Moreover, research also shows that few studies have investigated user’s learning styles using game-based approach, specifically, in an environment of digital gesture-based game. Thus, it is essential to provide a new alternative source to identify user’s gameplay behaviour and user’s learning styles to enhance positive outcomes on user’s learning experience and improve the process of learning using computer games. To meet these claims, the goal of this study is to investigate the possibility of identifying user’s gameplay behaviour and user’s learning style in an environment of digital gesture-based game. This study presents a Granular Linguistic Model of a Phenomenon (GLMP) technique to identify user’s gameplay behaviour and learning styles. Experimental results showed that environment of digital gesture-based game is a potential and alternative source that offers a new perspective into identifying and understanding of user’s gameplay behaviour and learning style.

元の言語英語
ホスト出版物のタイトルProceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018
編集者Shinichi Koyama, Toshimasa Yamanaka, Pierre Levy, Anitawati Mohd Lokman, Kuohsiang Chen
出版者Springer Verlag
ページ487-497
ページ数11
ISBN(印刷物)9789811086113
DOI
出版物ステータス出版済み - 1 1 2018
イベント7th International Conference on Kansei Engineering and Emotion Research, KEER 2018 - Kuching, マレーシア
継続期間: 3 19 20183 22 2018

出版物シリーズ

名前Advances in Intelligent Systems and Computing
739
ISSN(印刷物)2194-5357

その他

その他7th International Conference on Kansei Engineering and Emotion Research, KEER 2018
マレーシア
Kuching
期間3/19/183/22/18

All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • Computer Science(all)

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  • これを引用

    Gani, H., & Tomimatsu, K. (2018). Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game. : S. Koyama, T. Yamanaka, P. Levy, A. Mohd Lokman, & K. Chen (版), Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018 (pp. 487-497). (Advances in Intelligent Systems and Computing; 巻数 739). Springer Verlag. https://doi.org/10.1007/978-981-10-8612-0_51