Using Color Guidance to Improve on Usability in Interactive Environments

Michael Brandse, Kiyoshi Tomimatsu

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

2 被引用数 (Scopus)

抄録

In this paper, we examine the need for usability methods for game design and argue that within the level design discipline in game design there is a distinct lack of usability methods for users with low game literacy. Therefore, we propose that there is a need for guidance methods to properly accommodate players of all levels of game literacy in the game world. With the player having to spend the majority of its time in digital game environments and color being a basic component of any environment, we have decided to use color contrasts to determine whether color is suitable for player guidance. The goal of this paper is to determine whether player behavior, both in decision making and in viewing behavior, can be influenced through color contrasts.

本文言語英語
ホスト出版物のタイトルHCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Proceedings
出版社Springer Verlag
ページ3-8
ページ数6
ISBN(印刷版)9783319078564
DOI
出版ステータス出版済み - 1 1 2014

出版物シリーズ

名前Communications in Computer and Information Science
434 PART I
ISSN(印刷版)1865-0929

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Mathematics(all)

フィンガープリント 「Using Color Guidance to Improve on Usability in Interactive Environments」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル