Vector fluid: A vector graphics depiction of surface flow

Ryoichi Ando, Reiji Tsuruno

研究成果: 著書/レポートタイプへの貢献会議での発言

7 引用 (Scopus)

抄録

We present a simple technique for creating fluid silhouettes described with vector graphics, which we call "Vector Fluid." In our system, a solid region in the fluid is represented as a closed contour and advected by fluid flow to form a curly and clear shape similar to marbling or sumi-nagashi (See Figure 1). The fundamental principle behind our method is that contours of solid regions should not collide. This means that if the initial shape of the region is a concave polygon, that shape should maintain its topology so that it can be rendered as a regular concave polygon, no matter how irregularly the contour is distorted by advection. In contrast to other techniques, our approach explicitly neglects topology changes to track surfaces in a trade off of computational cost and complexity. We also introduce an adaptive contour sampling technique to reduce this extra cost. We explore specific examples in 2D for art oriented usage and show applications and robustness of our method to exhibit organic fluid components. We also demonstrate how to port our entire algorithm onto a GPU to boost interactive performance for complex scenes.

元の言語英語
ホスト出版物のタイトルProceedings of NPAR 2010
ホスト出版物のサブタイトルThe 8th International Symposium on Non-Photorealistic Animation and Rendering
ページ129-135
ページ数7
DOI
出版物ステータス出版済み - 7 23 2010
イベント8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010 - Annecy, フランス
継続期間: 6 7 20106 10 2010

その他

その他8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010
フランス
Annecy
期間6/7/106/10/10

Fingerprint

Concave polygon
Fluid
Fluids
Topology
Regular polygon
Silhouette
Advection
Fluid Flow
Computational Cost
Costs
Flow of fluids
Figure
Computational Complexity
Trade-offs
Entire
Sampling
Robustness
Closed
Graphics
Demonstrate

All Science Journal Classification (ASJC) codes

  • Applied Mathematics
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Modelling and Simulation

これを引用

Ando, R., & Tsuruno, R. (2010). Vector fluid: A vector graphics depiction of surface flow. : Proceedings of NPAR 2010: The 8th International Symposium on Non-Photorealistic Animation and Rendering (pp. 129-135) https://doi.org/10.1145/1809939.1809954

Vector fluid : A vector graphics depiction of surface flow. / Ando, Ryoichi; Tsuruno, Reiji.

Proceedings of NPAR 2010: The 8th International Symposium on Non-Photorealistic Animation and Rendering. 2010. p. 129-135.

研究成果: 著書/レポートタイプへの貢献会議での発言

Ando, R & Tsuruno, R 2010, Vector fluid: A vector graphics depiction of surface flow. : Proceedings of NPAR 2010: The 8th International Symposium on Non-Photorealistic Animation and Rendering. pp. 129-135, 8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010, Annecy, フランス, 6/7/10. https://doi.org/10.1145/1809939.1809954
Ando R, Tsuruno R. Vector fluid: A vector graphics depiction of surface flow. : Proceedings of NPAR 2010: The 8th International Symposium on Non-Photorealistic Animation and Rendering. 2010. p. 129-135 https://doi.org/10.1145/1809939.1809954
Ando, Ryoichi ; Tsuruno, Reiji. / Vector fluid : A vector graphics depiction of surface flow. Proceedings of NPAR 2010: The 8th International Symposium on Non-Photorealistic Animation and Rendering. 2010. pp. 129-135
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