Virtual Scene Control Using Human Body Postures

Satoshi Yonemoto, Rin Ichiro Taniguchi

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

1 被引用数 (Scopus)

抄録

This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.

本文言語英語
ホスト出版物のタイトル2003 Conference on Computer Vision and Pattern Recognition Workshop, CVPRW 2003
出版社IEEE Computer Society
ページ56
ページ数1
ISBN(電子版)0769519008
DOI
出版ステータス出版済み - 2003
イベントConference on Computer Vision and Pattern Recognition Workshop, CVPRW 2003 - Madison, 米国
継続期間: 6 16 20036 22 2003

出版物シリーズ

名前IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
5
ISSN(印刷版)2160-7508
ISSN(電子版)2160-7516

その他

その他Conference on Computer Vision and Pattern Recognition Workshop, CVPRW 2003
Country米国
CityMadison
Period6/16/036/22/03

All Science Journal Classification (ASJC) codes

  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

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