VRML program slicing

Hiroshi Maruyama, Keijiro Araki

研究成果: 書籍/レポート タイプへの寄稿会議への寄与

1 被引用数 (Scopus)

抄録

VRML (Virtual Reality Modeling Language) is a programming language with promising effectiveness in describing cyberspace because of its real-time expressive power for 3D objects via the Internet. Concerning its 3D design, CAD tools can support static feature developments effectively, but currently, developments of dynamic features such as animation cannot be supported well, thus the tasks of debugging, testing, and behavior parameter adjustment become difficult. A program slicing technique is effective for such tasks. Thus we have applied it into VRML programs. In this paper, we studied VRML program structures and features, then proposed various kinds of dependency in VRML, and also proposed a VRML slicing approach based on such dependency. Finally we implemented several support tools.

本文言語英語
ホスト出版物のタイトルProceedings - 6th Asia Pacific Software Engineering Conference, APSEC 1999
出版社Institute of Electrical and Electronics Engineers Inc.
ページ355-358
ページ数4
ISBN(電子版)0769505090, 9780769505091
DOI
出版ステータス出版済み - 1999
イベント6th Asia Pacific Software Engineering Conference, APSEC 1999 - Takamatsu, 日本
継続期間: 12月 7 199912月 10 1999

出版物シリーズ

名前Proceedings - 6th Asia Pacific Software Engineering Conference, APSEC 1999

その他

その他6th Asia Pacific Software Engineering Conference, APSEC 1999
国/地域日本
CityTakamatsu
Period12/7/9912/10/99

!!!All Science Journal Classification (ASJC) codes

  • ソフトウェア

フィンガープリント

「VRML program slicing」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル